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xidwin
this megacity is the largest in alluum. it is made up almost entirely of small businesses and residential districts and is much cleaner (and shinier) than its northern sister. it is located in the center of the bemol plains and is a couple hundred miles from the academy.
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bemol plains
these plains stretch coast-to-coast in a large band south of the sidways. xidwin is located in the center of this grassland. a few villages dot the plains and the crumbling remains of modern age asphalt highways spiderweb across them. local dragons love to sunbathe on the asphalt.
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dragon's teeth
this frozen archipelago can be found in the shadow of the evercrest mountains, just off the southernmost coast of alluum. despite the cold, they are densely vegetated, which makes them one of the least-explored places on alksheist. the islands are treacherous to navigate, resulting in many lost ships and interesting shipwrecks to explore.
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evercrest mountains
this is the smallest, but tallest, mountain range in alluum. the icy evercrest peaks are home to evercrest academy, glaciers, and warm volcanic lakes situated high in the mountains. villages and ancient ruins can be found buried in snow, often around small volcanic pools.
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mmiri
mmiri is a swamp on the southeastern coast of alluum, located in the foothills of the evercrest mountains. it is a very cold swampland and not home to many creatures. a drow tribe once lived in its frigid depths, but has since moved in fear of the necromancers. many say mmiri is haunted by the spirits of the tribe and many people avoid the swamp at any cost.
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vakh'antarr
this firey forest gets its color from the endangered mu'lmock trees that make up its entirety. stone age ruins dot the forest floor and a single village remains at the edge of the forest. many dragons make their homes in the mu'lmouk trees and a few tour agencies have used this to their advantage. tours flow through the bioluminescent forest both day and night to sightsee the wildlife.
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