Evercrest's campus stretches across around three square miles of land, but most of it is unused. Nestled a cozy 10,048 feet above sea level on Floyd Peak, Evercrest can't even be seen from the ground. It's above the clouds but on a clear day, a farsighted dragon situated on the peak can see the shimmer of Xidwin in the distance. A bluish haze covers the ground below and a glacier rests on the Evercrest Mountains, supplying water to the school and the dwarves who call the mountains home. Because of magic, Evercrest still receives the same weather and temperatures of the valley, so it's a relatively-controlled climate and a little easier on the lungs due to the concentration of oxygen that mimics the pressure at the mountain valley.
The school's founding was the beginning of the Dragon Era, so some of the buildings are completely different than others. Most buildings are from an old ruin that was situated on Floyd Peak. The ruins were from the Stone Era and were well-preserved for buildings that old, so the founders made a few changes to the structures already there. Originally, there were only four towers, a wall, and a large complex inside of the cave that the main two towers are in front of and the others inside. This cave has many tunnels extending for miles into the mountains and actually leading to the dwarf kingdom's Alluum capitol.
To get into the cave, you must first pass through the towering main gates and pass through the training yard and, finally, the courtyard. The courtyard is usually where wardens show off their gardening skills and also is encased by a single-story limestone building that acts as a sort of inner wall to the cave. This building is where the school-wide cafeteria is, along with a few places for vendors to set up once or twice a year. It has narrow windows and no doors, simply openings leading to different parts of the training yard or into the interior of the wall surrounding the academy.
Inside the cave, the floor has a large mosaic of dragons and unicorns at war. The animal mascots of each class make up the frame around the scene. Most hallways and rooms are lit by candles, magic, or torches to conserve electrical costs that usually go to heating and cooling the academy. The school's great library, which is the second-largest library on campus, is situated just inside the cave. Two heavy, wooden doors set into the cave wall lead to it. It is decorated elaborately in gold and gems and the bookshelves are around forty feet tall and carved from Copun trees. Books of every type can be found in the library, but students aren't allowed to check out books. They may, however, keep them in a special bin in the library. Anyone who is found with a book outside the library is sentenced to punishment by their class head.
Walking to the left, you will find many odd rooms, most decorated as simple sitting rooms or even computer labs to search the Internets of major cities. One room is full of telephones with lines to every major city in Alksheist and another is a volcanic pool. Some rooms are just covered in gemstones and different ores with strange light fixtures. It eventually dead-ends into a small garden room.
To the right are the sitting rooms for exams and a little farther down the hall is the actual exam room. Just beyond (and connected to) the exam room is the nursery and hatchery where eggs are kept safe and allowed to hatch if the offspring is to be a wild dragon. Continuing down the hall, you can reach Hangman's Point through a large door on the left along with more random and strange rooms before reaching a large brass door that allows students to head into the dwarven kingdom.
Outside the walls of the academy is a large building known as the Gymnasium that is only utilized when entrance exams are going on. This building holds temporary lodging, a large training area, and a library. Outside are gardens and a magical forest maintained by the wardens. In the forest are unrestored ruins for students and dragons to explore should they wish. More unrestored ruins and other nooks and crannies can be found on the Evercrest grounds and students are encouraged to explore around to become more knowledgeable of the grounds around the school.
Alchemists' Tower: It's an underground complex only accessible by those with skavo dragons and students with the correct spell. Read more about the alchemists' tower!
Crusader Tower: One of the original towers along the outer wall. Read more about the crusader tower!
Divines' Tower: The companion tower to the courier tower; it is also located on the courtyard's walls. Read more about the divines' tower!
Gold Tower: The couriers' tower. It is a tower built into the courtyard's walls. Read more about the Gold Tower!
Hangman's Point: The erasers' tower. It is located inside the cave and is the tallest structure in Evercrest. Its roof sticks out above the top of Floyd Peak. Read more about Hangman's Point!
Intow: The intermediaries' tower. It is a dull, square building located in the yard between the outer wall and the courtyard. Read more about intow!
Silver Tower: The sorcerers' tower. One of the original towers. Located close to the crusader tower. Read more about the Silver Tower!
The Treehouse: The wardens' tower. It is located in the Warden Forest and is a multi-story treehouse attached to a clump of trees at the end of a mile-long trail. Read more about the Treehouse!
Vanguard Tower: Located in the yard opposite of Intow. It is an actual tower and was one of the original structures in the Evercrest ruins. Read more about Vanguard Tower!