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overlord pony
 Posted: Sep 17 2014, 07:03 PM
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overlord pony
19 year-old androgynous Centaur from Tatu
don't get strung out by the way that i look, don't judge a book by its cover. I'm not much of a man by the light of day, but by night I'm one hell of a lover.
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hybrids . magic in genetics
basics

Classes are sorted into three categories: non-magic, neutral and magic. There are three classes per each category, but any student is only eligible for six at any given time. A student's race will determine which classes they are eligible for. Races are divided into two categories -- non-magic and magic. All students, regardless of race, are eligible to enter one of the neutral classes: erasers, wardens, and couriers. Elves, fairies, demons, skygge, wizards and necromancers are considered magic races. Magic races are eligible to join the divines, alchemists or sorcerers along with the three neutral classes. Humans, dwarves, angels, drows and vampires are considered non-magic races. Non-magic races are eligible to join the vanguards, intermediaries or crusaders along with the neutral classes.

hybrids

Hybridizing two races will always have the same end result in their children. A child who is born of a magical and non-magic races, like an elf and a human, will always have no magic whatsoever. A hybrid between two non-magic races, like a drow and a dwarf, will always result in a non-magical child. When two different magical races hybridize, the resulting child may receive both parents' magic type but will often favor one type of magic over the other. The child may also only inherit one parent's magic type and have no trace of the other parent's magic: a common happening between a magically-inept couple. The magic inherited in that scenario is almost always from the mother, but in a few rare cases, the father's magic may be the one inherited (especially if the father has more magical potential than the mother).

Each magical race has a certain type of magic they excel at and some races have their own unique kind of magic. In a magic x magic scenario, a child from an elf and a skygge will have both shadow magic and natural magic, but likely favor one over the other. The mother's race and that race's magic will often be the one favored by the child since magic wears on the mitochondria.

magic in genetics

Children who are of magical descent will either have genetics for or against them. Their magical endurance is determined through genetics and the most dramatic displays of power (or lack of power) as related to genetics come from full-blooded mages or from a child hybridized between two exceptionally-powerful mages.

A child's raw power is mainly dependent on the mother's raw power. If the father is a very powerful mage, it is possible some of his magical power will be found in the child, especially in hybrids. This "raw power" is simply the potential that the child has; reaching its full potential will require hard work and practice. Most of the children who have a lot of potential are not aware of their talent, especially hybridized children since they generally have to learn different ways to use magic. Genetics can work in as an antagonist as well.

Children with magically-inept mothers generally end up with next to no control over magic. If their father is a powerful mage, however, the child may turn out to have average power. A magically-inept child generally has random bursts of uncontrollable magical things happen around them. This is because their mitochondria can only hold a limited amount of magic and when the magic overloads, it comes out in strange ways and is most prominent in small children. Weak mages can prevent this from happening by doing a spell every day and the random bursts will become less frequent once the child enters adolescence.

There are a few documented cases where none of the above rules seem to apply to children. Very rarely, when a child comes from two magically-inept parents, the child can be extremely powerful. It is unknown as to why, but scientists speculate that the mothers of these children had a female ancestor with amazing magical potential and throughout the years, the mitochondria would become less able to channel this energy. Mainstream science speculates that there is a "recharge" period between powerful mages in a family in where mages will become less and less powerful until the mitochondria are "recharged." It is only speculation, especially since documented cases are so rare. The opposite can also happen.

A child can come from two extremely powerful parents and end up having little to no magical power. This is a more common happening and the chance of it appearing in a child is approximately 250% more probable in hybrid children. Scientists know more about this phenomenon since it is more common and the condition is known as Wayweizer's Disease. This disease is where the mitochondria are maxed in power from the parents and when they are passed to the child, they are nearly unable to channel magic due to nearly-constant use by the parents. Wayweizer's Disease is treatable, but very few people can afford the treatment. The treatment is a daily intake of musimite, which helps to overwork mitochondria. After five years of musimite intake, the mitochondria will be more conductive and the disease will be cured. Wayweizer's Disease may also go away on its own, but this usually does not happen until after middle-age and those mages who do outgrow it generally are unaware of their awakened power unless another mage informs them of the power they have.

Angels
Land of Origin: Anywhere
Height: 3' - 7.5' depending on original race
Weight: 80 - 150 lbs
Lifespan: Immortal, but can die of disease or by wounds.
Type: Non-magic
Characterized by: Halos and feathered wings.
Read more about angels!

Demons
Land of Origin: Anywhere
Height: 3' - 7' depending on original race
Weight: Almost any range of weights; it depends on the original race.
Lifespan: Immortal, but can die of disease or by wounds.
Type: Magic
Characterized by: Red eyes and bat wings.
Read more about demons!

Drows
Land of Origin: Alluum
Height: 5' - 7.5'
Weight: 115 - 245 lbs
Lifespan: 700 years
Type: Non-magic
Characterized by: Purple to green skin and bioluminescent eyes
Read more about drows!

Dwarves
Land of Origin: Anbri
Height: 3' - 4'
Weight: 125 - 200 lbs
Lifespan: 200 years
Type: Non-magic
Characterized by: Short height and waxy hair
Read more about dwarves!

Elves
Land of Origin: Egivelyn
Height: 5' - 7'
Weight: 100 - 235 lbs
Lifespan: 1700 years
Type: Magic
Characterized by: Long ears
Read more about elves!

Fairies
Land of Origin: Tatu
Height: 4.6' - 5.4'
Weight: 80 - 130 lbs
Lifespan: 300 years
Type: Magic
Characterized by: Cat-like eyes and wings they can make appear or disappear
Read more about fairies!

Humans
Land of Origin: Oudnavi
Height: 4' - 6.5'
Weight: 80 - 210 lbs
Lifespan: 100 years
Type: Non-magic
Characterized by: Being the most basic of the humanoid races and species.
Read more about humans!

Necromancers
Land of Origin: Alluum
Height: 4' - 6'
Weight: 75 - 170 lbs
Lifespan: 100 years
Type: Magic
Characterized by: Greenish or grayish tints in the skin
Read more about necromancers!

Skygge
Land of Origin: Anbri
Height: 3.8' - 5.10'
Weight: 85 - 200 lbs
Lifespan: 100 years
Type: Magic
Characterized by: Large pupils
Read more about skygge!

Vampires
Land of Origin: Oudnavi
Height: 4' - 6.5'
Weight: 75 - 195 lbs
Lifespan: 100 years
Type: Non-magic
Characterized by: Fangs and pale skin
Read more about vampires!

Wizards
Land of Origin: Alluum
Height: 4' - 6.5'
Weight: 80 - 210 lbs
Lifespan: 300 years
Type: Magic
Characterized by: Unable to tell a wizard from a human. They just age slower.
Read more about wizards!

These species and races are able to be roleplayed if you earn the oolms to buy them from the store.

Centaurs
Land of Origin: Tatu
Height: 6' - 8'
Weight: 500 - 700 lbs
Lifespan: 1500 years
Type: Magic
Characterized by: Lower half of a horse

Dryads
Land of Origin: Copun
Height: 3.5' - 5.8'
Weight: 75 - 150 lbs
Lifespan: 500 years
Type: Magic
Characterized by: Brown to greenish skin and bark growing on their forearms and legs

Fauns
Land of Origin: Kaimo
Height: 4' - 5.5'
Weight: 100 - 190 lbs
Lifespan: 300 years
Type: Non-magic
Characterized by: They have the bottom half of a goat and males have horns.

Mermaids
Land of Origin: Lexelle
Height: 5.5' - 6.5'
Weight: 115 - 210 lbs
Lifespan: 500 years
Type: Magic
Characterized by: They grow tails in water and they have disproportionately-large eyes.

Nifot
Land of Origin: Seville
Height: 4' - 5.5'
Weight: 75 - 130 lbs
Lifespan: 150 years
Type: Non-magic
Characterized by: Hairless and they have frog skin

Nymphs
Land of Origin: Copun
Height: 5.7' - 7.5'
Weight: 150 - 300 lbs
Lifespan: 900 years
Type: Magic
Characterized by: Fins on their arms and legs; blue to gray slimy skin.

Quilgbi
Land of Origin: Zann
Height: 3' - 5'
Weight: 80 - 150 lbs
Lifespan: 70 years
Type: Non-magic
Characterized by: Hairless and they have toad skin

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