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the dryad capital that is located on the northern shore of the island. the buildings are all in the canopy with large suspended bridges linking buildings and trees. to get up to the level of the city, there are hovercraft elevators. dryads are very welcoming of outsiders and are happy to show them around their city.
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copun has nice beaches to explore. feel free to head out to the small archipelagos just offshore and take a day to relax in the sunny, warm climate.
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the rainforest that takes up the majority of copun is vastly undeveloped. the natives often stick to their own cities and towns, and it shows in the rainforest. stone age ruins litter the rainforest floor, but be wary when exploring--there are very large carnivores roaming the encompassing wood waiting for a crunchy human to snack on.
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the nymph capital is only accessible by a small pond on the eastern side of copun. the pond is unseeming on the surface, but it is very deep and leads into many tunnels where shops and residences of the nymphs are. the city is a brilliant place to visit, but don't try it without a nymph; any spells to enable an outsider to breathe underwater will be dispelled immediately after entering the water.
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a large volcano at the center of the island; it is solely responsible for the creation of copun. dryads come here to find their dragon or hippogriff partners to read adulthood.
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this city is built out of stone. its tall buildings are built into the mountains around the mouth of the southern river, which connects to the scarlet strait. the city is ancient and is mainly home to necromancer families who fled alluum during or after the rebellion.
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